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LUNA BROTHERS
LunaBrothers.com
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DragynWulf: What made you decide to draw the particular background and foreground image for the training area?
Jonathan Luna: Around SPIDER-WOMAN #2, Bendis and Reed were influenced a bit by Kill Bill. So the training area was inspired from that.
DragynWulf: You gave Taskmaster a second sword for the first time in the character's career. What made you decide to do this?
Jonathan Luna: The writers asked for it.
DragynWulf: Did you have any prior knowledge of the character Taskmaster before you got the job on SPIDER-WOMAN: ORIGIN?
Jonathan Luna: Not at all.
DragynWulf: What were your thoughts about the character once you found out you would have to draw him?
Jonathan Luna: I was excited actually. I liked the challenge of making him look believable in this kind of story.
DragynWulf: What are your thoughts on a character like the Taskmaster in general?
Jonathan Luna: He’s one of my favorite characters to draw in SWO. He’s powerful, wise, and I like his presence.
DragynWulf: What was your favorite image you drew of him?
Jonathan Luna: Probably when he’s all in black standing over Jessica as she exits the club.
DragynWulf: What was the hardest part of drawing the character for you?
Jonathan Luna: Trying to make him fit his surroundings.
DragynWulf: You did the pencils, inks and colors
for the issues Jonathan. What was the hardest of the three working on the character for you?
Jonathan Luna: Probably the pencils. That’s always the most difficult stage--it requires the most planning and accuracy.
DragynWulf: Joshua, what and how were the layouts done for
the series?
Joshua Luna: Page by page, I just read the panel descriptions, determined which angle or how much space was needed for each panel, and then I laid them out.
DragynWulf: What was the hardest part of doing the layouts when dealing with the character for you?
Joshua Luna: Hardest part? Making his outfit look believable.
DragynWulf: If given the chance, would you like to work on the character again?
Jonathan Luna: Absolutely.
DragynWulf: Your style of artwork is toned down from most comic artwork. More of a slim based style. What made you decide to use this style of artwork when you began as an artist?
Jonathan Luna: Do you mean slim lines?
DragynWulf: Yes, that is what I ment.
Jonathan Luna: It could be that I have this subconscious idea that images will look more realistic with the least lines possible.
DragynWulf: Are there any future projects that you will be working on that you might want to let your fanbase know about?
Jonathan Luna: Not at the moment.
DragynWulf: Thank you for taking the time out of your schedule to answer these questions.
Jonathan Luna: Thank you!
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